

Įmbracer Group announced its intent to acquire the assets of Square Enix Europe, including studios Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal along with associated intellectual properties from Square Enix for million.

Įmbracer Group acquired Beamdog and placed it within Saber Interactive's Aspyr unit.
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Įntertainment Software Association announced that E3 2022 was canceled, both in-person and online. Netflix acquired mobile game developer Boss Fight Entertainment. The Game Developers Conference was held in San Francisco, California. Sony Interactive Entertainment announced its intent to acquire Haven Studios, making it the first development team of Sony in Canada. Įmbracer Group acquired Dark Horse Media, the parent company of Dark Horse Comics and Dark Horse Entertainment. Ītari SA acquired online video game database MobyGames for million. Įpic Games announced its acquisition of internet music company Bandcamp for an undisclosed amount. Netflix announced its intent to acquire Finnish video game developer Next Games for €65 million. Tencent announced its acquisition of 1C Entertainment. Nintendo announced its acquisition of long-time development partner SRD, with the deal closed on April 1. Tencent announced its acquisition of Inflexion Studios, developers of upcoming game Nightingale. Nacon announced its intent to acquire Daedalic Entertainment. įocus Entertainment completed its acquisition of Leikr Studio. The New York Times Company acquired the viral browser game Wordle for an undisclosed seven-figure sum. Sony Interactive Entertainment announced that it would be acquiring Bungie for $3.6 billion. Microsoft announced its intent to acquire Activision Blizzard for $69 billion. Team17 acquired astragon in a deal worth £83 million. Take-Two Interactive announced its intent to acquire Zynga.
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Monster Games, notable for the NASCAR Heat series and Excite Truck, was acquired by Motorsport Simulations. Ian Livingstone, co-founder of Games Workshop and president of Eidos Interactive, was knighted for his service to the online games industry. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. The Witcher 3: Wild Hunt - Complete EditionĪccording to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Releases scoring 90/100 or higher on Metacritic in 2022 Title It generally considers expansions and re-releases as separate entities. Metacritic is an aggregator of video game journalism reviews.

