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Mage time sphere
Mage time sphere








mage time sphere

mage time sphere

Needless to say, his drunk driving and absolute disregard for traffic rules soon caused complete chaos wherever he drove. He quickly downed a rather large amount of whiskey, and then began to drive through the city in a car he had "borrowed". Traffic Jam (Cultists) (Correspondence 3 Entropy 2 Prime 2) – This rote was devised by Kurt Fjällström of the Children of Bacchus to disrupt the quintessence flows in the traffic networks of a city.

mage time sphere

Sound, vibrations, and wave phenomena cannot pass it either. Since it is resistant to Forces, it manifests as a pale gray region that feels solid to the touch. This creates a barrier through which Force, Life, and Matter patterns cannot pass. įorce Field (Etherites) (Correspondence 3, Forces 3, Life 3, Matter 3) – This is the realization of the classic science fiction idea. It creates a zone of fluxed ether which causes interference on remote viewing and teleportation attempts. Įtheric Flux Jamming (Etherites) (Correspondence 3) – This rote is widely employed by Sons to prevent rivals from spying on their research. They allow the witch to walk almost instantaneously from any point on the line to any other point on it.

#MAGE TIME SPHERE HOW TO#

Walking the Old Straight Track (Verbena) (Correspondence 3 or 4) –Ley Lines facilitate travel for those who know how to employ them. For example, bodies of water larger than shallow rivers cannot be crossed with this effect.) The rote is always coincidental, no matter the distance covered, but the terrain covered must be such that a person could physically cross it. Each success halves the time it takes to cross a given distance. (By entering a trance, the mage enables his body to perform impressive feats. Running Trance (Akashic) (Correspondence 3, Life 1, Mind 1) – The Blue Skins of Tibet long ago perfected the technique of lung gom, or the running trance, which they used to cross extreme distances in short periods. This is usually coincidental, as long as the mage starts from his own dream. Usually the mage concentrates briefly on the person he want to meet, and if that person is dreaming the mage will appear in his dream. Great for those quick get-aways especially when you’re sneaking in and out of the Pharoh’s Daughter’s Chambers …īridge the Rift (Dreamer) – To teleport into the dreams of other people is a common trick.

mage time sphere

The Michael’s Family Special Entrance (Correspondence 3, Mind 3, Entropy 1) – Created as a way of using teleportation coincidentally, the Mage uses Mind 1: Multi-Tasking to scan the minds of the crowd mixes in a little Entropy to find a spot in the crowd no one is looking at/sensing directly, and THEN Correspondence to teleport on in. Typical applications are scanning for Tradition activity or crime. They can predict how the patterns will develop, trace their history and often discover who is behind it. ĭetect Pattern (Correspondence 3 Entropy 1 Time 2) – By comparing events with each other and running sophisticated algorithms, the Forecasters of the Technocracy can detect patterns which normally would seem random. The spirit can perform small tasks, like debugging, searching, surveillance or help with programming. The adept reaches out into the network, releasing search programs and invocation routines to activate one of the present elementals. In the instance that there are too many tasks to do, it can be helpful to summon daemons or other smaller spirits to help with minor tasks. Of course, the Paradox increases for Rotes of this level, but for many Mages, this will be your first chance to really play around with the true power of the Spheres.Ĭorrespondence Kiarra’s Helpful Spirits (Correspondence 3 Spirit 2) – All together there is too much to do, and not enough Kiarra’s to get it done. Disciple Rotes (Sphere Level 3) Here is where the Rotes really begin to exemplify their Spheres, allowing you to do all the cool stuff you’ve probably wanted to do from the beginning.










Mage time sphere